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EOS 2
1.1.0
Einfache Objektbasierte Sprache
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Vollständige Aufstellung aller Elemente für de.lathanda.eos.game.Sprite einschließlich aller geerbten Elemente.
| cleanup(Game game) | de.lathanda.eos.game.Sprite | |
| compareTo(Sprite w) | de.lathanda.eos.game.Sprite | |
| equals(Object obj) | de.lathanda.eos.game.Sprite | |
| getID() | de.lathanda.eos.game.Sprite | |
| getPlane() | de.lathanda.eos.game.Sprite | |
| getShape() | de.lathanda.eos.game.Sprite | |
| hashCode() | de.lathanda.eos.game.Sprite | |
| init(Game game) | de.lathanda.eos.game.Sprite | |
| processCollision(Sprite b, Game game) | de.lathanda.eos.game.Sprite | |
| render(Picture p) | de.lathanda.eos.game.Sprite | |
| round | de.lathanda.eos.game.Sprite | protected |
| shape | de.lathanda.eos.game.Sprite | protected |
| sleep(int rounds) | de.lathanda.eos.game.Sprite | |
| sleep() | de.lathanda.eos.game.Sprite | |
| Sprite() | de.lathanda.eos.game.Sprite | |
| Sprite(int plane) | de.lathanda.eos.game.Sprite | |
| update(long round, Game game) | de.lathanda.eos.game.Sprite | |
| update(Game game) | de.lathanda.eos.game.Sprite | |
| wakeup() | de.lathanda.eos.game.Sprite |