EOS 2
1.1.0
Einfache Objektbasierte Sprache
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Vollständige Aufstellung aller Elemente für de.lathanda.eos.game.Sprite einschließlich aller geerbten Elemente.
cleanup(Game game) | de.lathanda.eos.game.Sprite | |
compareTo(Sprite w) | de.lathanda.eos.game.Sprite | |
equals(Object obj) | de.lathanda.eos.game.Sprite | |
getID() | de.lathanda.eos.game.Sprite | |
getPlane() | de.lathanda.eos.game.Sprite | |
getShape() | de.lathanda.eos.game.Sprite | |
hashCode() | de.lathanda.eos.game.Sprite | |
init(Game game) | de.lathanda.eos.game.Sprite | |
processCollision(Sprite b, Game game) | de.lathanda.eos.game.Sprite | |
render(Picture p) | de.lathanda.eos.game.Sprite | |
round | de.lathanda.eos.game.Sprite | protected |
shape | de.lathanda.eos.game.Sprite | protected |
sleep(int rounds) | de.lathanda.eos.game.Sprite | |
sleep() | de.lathanda.eos.game.Sprite | |
Sprite() | de.lathanda.eos.game.Sprite | |
Sprite(int plane) | de.lathanda.eos.game.Sprite | |
update(long round, Game game) | de.lathanda.eos.game.Sprite | |
update(Game game) | de.lathanda.eos.game.Sprite | |
wakeup() | de.lathanda.eos.game.Sprite |