1 package de.lathanda.eos.game.tools;
 
    3 import java.util.Random;
 
   29     public static final int FREE = 0;
 
   33     public static final int WALL = 1;
 
   56         cell = 
new int[width][height];
 
   65         for (
int x = 0; x < width; x++) {
 
   66             for (
int y = 0; y < height; y++) {
 
   71         for (
int i = 0; i < width; i++) {
 
   73             cell[i][height - 1] = 
WALL;
 
   75         for (
int i = 0; i < height; i++) {
 
   77             cell[width - 1][i] = 
WALL;
 
   89         createLabyrinth(labNr, width * height * 10, 2, 1, 1, width - 2, height - 2);
 
  117     public void createLabyrinth(
int labNr, 
int wallNr, 
int raster, 
int xa, 
int ya, 
int wa, 
int ha) {
 
  132     public void createLabyrinth(Random dice, 
int wallNr, 
int raster, 
int xa, 
int ya, 
int wa, 
int ha) {
 
  133         createLabyrinth(dice, wallNr, raster, xa, ya, wa, ha, wa / raster / 2);
 
  148     public void createLabyrinth(Random dice, 
int wallNr, 
int raster, 
int xa, 
int ya, 
int wa, 
int ha, 
int wallLength) {
 
  149         final int MIN_LENGTH = 1;
 
  150         int DIFF_LENGTH = wallLength;
 
  153         for (
int m = 0; m < wallNr; m++) {
 
  154             int x = raster * dice.nextInt((wa - 1) / raster) + xa + 1;
 
  155             int y = raster * dice.nextInt((ha - 1) / raster) + ya + 1;
 
  156             int direction = dice.nextInt(4);
 
  157             int length = raster * (dice.nextInt(DIFF_LENGTH) + MIN_LENGTH) + 1;
 
  158             for (
int i = 0; i < length; i++) {
 
  179                 if (xa <= xw && xw < xa + wa
 
  180                         && ya <= yw && yw < ya + ha
 
  181                         && cell[xw][yw] != 
WALL) {
 
  228     public void setCell(
int x, 
int y, 
int value) {