1 package de.lathanda.eos.game.geom;
3 import de.lathanda.eos.base.math.Point;
4 import de.lathanda.eos.base.math.Vector;
45 super(
new double[]{-width / 2, -width / 2, width / 2, width / 2},
46 new double[]{-height / 2, height / 2, height / 2, -height / 2});
86 return Types.RECTANGLE;
Vector setLength(double l)
Vector rotateRightAngleCounterClockwise()
final void setVertices(double[] x, double[] y)
Rectangle(Point a, Point b, double breadth)
Rectangle(double left, double bottom, double width, double height)
Rectangle(Point z, double width, double height)
Rectangle(double width, double height)
double bottom
Untere Grenze.
void moveTo(double x, double y)